The Fundamentals of C/C++ Game Programming: Using...

The Fundamentals of C/C++ Game Programming: Using Target-based Development on SBC's

Brian Beuken
5.0 / 0
0 comments
كم أعجبك هذا الكتاب؟
ما هي جودة الملف الذي تم تنزيله؟
قم بتنزيل الكتاب لتقييم الجودة
ما هي جودة الملفات التي تم تنزيلها؟
This book is aimed at giving novice coders an understanding of the methods and techniques used in professional games development. Designed to help develop and strengthen problem solving and basic C/C++ skills, it also will help to develop familiarity targeting and using fixed/restricted hardware, which are key skills in console development. It allows the reader to increase their confidence as game programmers by walking them through increasingly involved game concepts, while maintaining the understanding that despite the increased complexity, the core methods remain consistent with the advancement of the technology; the technology only enhances the gaming experience. It also demonstrates underlying principles of game coding in practical step by step ways to increase exposure and confidence in game coding concepts.

Key Features:

  • Increases the confidence of new coders by demonstrating how to get things done.
  • Introduces evolving projects to reinforce concepts, both directly and indirectly that the reader will use to produce and then enhance the project.
  • Provides tutorials on Graphics API’s that can be easily understood by a novice.
  • Demystifies hardware used to gain new effects without blinding the user to the technical wizardry going on under the system.
  • Gives a sense of achievement to the reader and pushes them toward improvement.
الفئات:
عام:
2018
الإصدار:
1
الناشر:
Routledge
اللغة:
english
الصفحات:
532
ISBN 10:
1498788742
ISBN 13:
9781498788748
ملف:
PDF, 27.47 MB
IPFS:
CID , CID Blake2b
english, 2018
تحميل (pdf, 27.47 MB)
جاري التحويل إلى
التحويل إلى باء بالفشل

أكثر المصطلحات والعبارات المستخدمة